Read These Excerpts From "the Hero's Journey"

The Hero's Journey: Examples of Each Stage

Mythology can be simultaneously fascinating and complex. Intrigued by these legendary tales, author Joseph Campbell studied myths and made the famous claim that nearly all myths and some other story types take similar ideas, and the heroes' adventures are almost identical in their format. The different stages of adventure he identified take come up to exist called the hero's journey. Explore the stages of a hero'due south journeying and hero's journey examples.

Superhero girl with cape on city rooftop Superhero girl with greatcoat on metropolis rooftop

Stages of the Hero'south Journeying

There are multiple steps to the hero's journey, and each step falls into one of iii stages.

  • Stage 1: Departure - During this stage, the hero is preparing for his quest.
  • Stage two: Initiation - This begins as the hero crosses the start threshold, and it ends as the hero begins the route back.
  • Stage 3: Render - This starts as the hero begins the road back, this stage continues through the end of the story.

Joseph Campbell's Hero's Journey Steps

In his book, The Hero with a 1000 Faces, Joesph Campbell broke down the 17 steps of the hero's journey.

  1. Phone call to Gamble - A problem or threat interrupts the hero's normal life.
  2. Refusal of the Call - Initially, the hero is hesitant to commence on the journey. Therefore, they decline the phone call.
  3. Supernatural Assist - Someone they look up to helps them find the inspiration to join the journey.
  4. Crossing the Threshold - This is the point where the hero leaves on their journey.
  5. Belly of the Whale - In this phase, the hero encounters the start obstacle later leaving on the journeying. This stride is the finish of the divergence stage.
  6. Road of Trials - The outset step of the initiation stage, these are the trials the hero undergoes and the commencement of the alter in some aspect of the hero. They learn from their mistakes in this step.
  7. Meeting With the Goddess - The hero meets the allies that will assistance them through their journey.
  8. Woman as Temptress - The temptation that arises to try to get the hero to abandon the journey.
  9. Atonement With the Father - One of the major turning points of the story where the hero faces the ultimate reason for the journey. The hero might face up a villain or even their ain dubiousness.
  10. Apotheosis - From the previous footstep, the hero learns how they will face the rest of the journeying. This is the moment that the hero gains profound understanding or knowledge that helps them to prevail.
  11. Ultimate Boon - The final pace of the initiation stage, this step is where the hero fulfills the reason for their journey.
  12. Refusal of Render - The outset step of the return phase, the hero is initially reluctant to return to their mundane life.
  13. Magic Flight - Though the hero has answered their phone call and completed the reason for their journey, they are still chased by others. In this step, the hero works to evade those chasing them.
  14. Rescue From Without - Over again an exterior source or mentor works to guide them home and rescue them from those chasing them.
  15. Crossing the Render Threshold - The hero crosses back into their mundane world.
  16. Master of 2 Worlds - Since the hero has been on the journey, they need to acquire to balance their mundane life and the earth they experienced on the journey.
  17. Liberty to Live - The hero acclimates back into their mundane life and lives peacefully.

Christopher Vogler'due south 12 Step Hero'due south Journeying

In his book, The Writer'due south Journey, Christopher Vogler, a Hollywood consultant, simplified Joseph Campbell's hero'southward journey into only 12 steps. The 12 steps of the hero's journey include:

  1. Ordinary World - This step refers to the hero's normal life at the start of the story, before the adventure begins. It'due south the starting point, and it gives a glimpse into the grapheme of the hero before the adventure begins. Often, this hero volition change over the class of the story. Nosotros may see evidence of hamartia or a fatal flaw in the hero at this early point in the story.
  2. Call to Take chances - The hero is faced with something that makes them brainstorm their run a risk. This might exist a problem or a challenge they need to overcome. In general, the hero must make a pick well-nigh whether to undertake the adventure.
  3. Refusal of the Call - The hero attempts to turn down the adventure because of fear. They may feel unprepared or inadequate, or may not want to sacrifice what is beingness asked of them.
  4. Meeting With the Mentor - The hero encounters someone who can give advice and ready them for the journey ahead. Acting as a mentor, this person imparts wisdom that may change the hero'southward listen.
  5. Crossing the First Threshold - The hero leaves their ordinary world for the first time and crosses the threshold into adventure. This pace may seem almost inevitable, but it also represents a choice the hero is making. It'due south a door through which the hero must pass for the story to really brainstorm.
  6. Tests, Allies, Enemies - The hero learns the rules of their new world. During this fourth dimension, they endure tests of strength and tests of will, meets friends, and come face to confront with foes. This period in the journey helps ascertain the hero's relationship with other characters in the story. During this part of the journey, the hero learns who will assistance and who will hinder.
  7. Approach - Setbacks occur, sometimes causing the hero to try a new approach or adopt new ideas. This is a lesson in persistence for the hero. When they neglect, they need to effort again. Often, the stakes are rising, and real overall failure becomes less of an pick.
  8. Ordeal - The hero experiences a major hurdle or obstacle, such every bit a life or death crisis. They must come face to confront with their weaknesses and must overcome them. This will exist something the hero barely manages to reach.
  9. Reward - After surviving death, the hero earns a advantage or accomplishes their goal. This is a moment of swell success in the story. The hero is a inverse person now, though they may non fully realize the extent of the change in their continued focus on the affair at hand.
  10. The Road Back - The hero begins the journey back to ordinary life. In some means, integrating back into their life will be a challenge. They are different at present after the ordeal.
  11. Resurrection Hero - The hero faces a final test where everything is at stake, and they must use everything they accept learned. This is where personal changes prove useful. The hero is now ideally suited to overcoming the obstacles in front of them.
  12. Return With Elixir - The hero brings their knowledge or the "elixir" back to the ordinary world, where they apply it to help all who remain there. 
This is the truthful reward for the journey and transformation.

Printable Hero'southward Journey Worksheet

Test your understanding of the 12 steps of the hero's journey with this guided worksheet.

Hero's Journey Worksheet

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Hero's Journey Examples in Literature and Movies

This concept of the hero'due south journeying is i that has gained much praise and consideration of worth in the literary customs. This classic formula for an epic tale has been around for a long fourth dimension, and it'south satisfying to readers and viewers today. You lot'll recognize information technology in many of the most famous stories, including Ancient Greek mythology.

The Odyssey

In the Greek archetype The Odyssey, the hero Odysseus must as well go on a hero'due south journey.

  1. Ordinary world - Odysseus is at home with his wife and son.
  2. Phone call to gamble - Odysseus is chosen to fight the Trojans.
  3. Refusal of the call - He doesn't want to leave his family.
  4. Coming together with the mentor - The goddess Athena guides Odysseus.
  5. Crossing the get-go threshold - After the war, the gods are angry, and Odysseus' ship is taken off grade.
  6. Tests, allies, and enemies - Odysseus and his men must go through several tests, including fighting a bounding main monster and a cyclops.
  7. Approach - Odysseus' crew opens the bag of winds when they are most home, sending them away again.
  8. Ordeal - Odysseus must go to the underworld.
  9. Reward - Odysseus receives passage home.
  10. The road back - Odysseus returns habitation to find his married woman is beingness courted by many suitors.
  11. Resurrection of the hero - Odysseus is patient and dresses equally a beggar to test his wife's allegiance.
  12. Return with the elixir - He learns she has been true-blue, and their union is restored.

Beowulf

The Old English language verse form Beowulf is a great case of the hero's journey. You'll recognize the following stages:

  1. Ordinary world - Greatland is Beowulf'south ordinary globe.
  2. Call to run a risk - Beowulf heard stories of Grendel, who had killed many men. He was asked to help.
  3. Refusal of the telephone call - Beowulf chooses not to decline the telephone call.
  4. Meeting with the mentor - King Hrothgar becomes Beowulf'due south mentor, helping him learn what it is to be a expert male monarch.
  5. Crossing the kickoff threshold - Beowulf sails across the sea to Denmark.
  6. Tests, allies, and enemies - Beowulf battles Grendel.
  7. Arroyo - Beowulf learns that Grendel's mother lives.
  8. Ordeal - Beowulf must fight the swamp hag.
  9. Advantage - Beowulf receives treasures as a advantage.
  10. The road dorsum - Beowulf becomes the king.
  11. Resurrection of the hero - Beowulf fights a dragon to defend his kingdom.
  12. Return with the elixir - Beowulf dies a hero's death and is remembered by his people.

Lilo and Stitch

Professionals, such equally Christopher Vogler, even use the hero's journey in the cosmos of Disney classics. Hither is a stride-by-stride outline of how the hero in the Disney movie Lilo and Stitch follows this journey:

  1. Ordinary world - Lilo's ordinary world is in Hawaii; Stitch is Experiment 626.
  2. Call to gamble - The call to take a chance occurs when Lilo is sent away. The problem/claiming is a threat that Lilo will exist taken from her sis Nani. Stitch so crashes onto Globe.
  3. Refusal of the phone call - There is no refusal of the call in this story.
  4. Coming together with the mentor - The meeting with the mentor occurs when Lilo adopts Sew. They are each other'due south mentors.
  5. Crossing the starting time threshold - The crossing of the first threshold occurs when Stitch crashes on Earth.
  6. Tests, allies, and enemies - The characters endure many tests as Stitch learns to go a model citizen.
  7. Arroyo - The approach occurs because Sew together causes problems, and at that place are threats to accept Lilo away from Cobra.
  8. Ordeal - The ordeal occurs when Stitch learns he has no family unit and is lonely, and when Cobra takes Lilo who and then runs away. Lilo too takes Stitch to go away after discovering he is an alien. Both characters are so captured, and it appears that Sew is dead.
  9. Reward - The advantage for Stitch is that he wants to be a family unit, and he must rescue Lilo.
  10. The route back - The road dorsum occurs when Stitch rescues Lilo from the spaceship.
  11. Resurrection of the hero - The resurrection occurs when Stitch and Lilo become to become a family.
  12. Return with the elixir - The return with elixir occurs when everyone comes together, the aliens assist with the construction of a new business firm, and everyone becomes friends.

Recognizing the Hero's Journey Examples

The hero's journeying can exist institute in all genres of literature including mystery, scientific discipline fiction, thriller, romance, and historical fiction. Learning to recognize this important literary element helps you gain a deeper agreement of the stories you read and experience.

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Source: https://examples.yourdictionary.com/examples-of-each-stage-of-a-hero-s-journey.html

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